The Complete Fallout 76 Game Manual

Nov. 3, 2018

This is the complete Fallout 76 game manual, taken directly from F76's Help menu, as of the game's pre-release B.E.T.A.

Each of the manual's 47 subject headings below will hyperlink directly to that section of the manual:

Table of Contents

1. Action Points
2. Blueprints
3. C.A.M.P.
4. Carry Weight
5. Checkpoints
6. Chems
7. Compass
8. Controls
9. Crafting
10. Damaged Limbs
11. Damage Types
12. Death
13. Disease
14. Emotes
15. Events
16. Fast Travel
17. Favorites
18. Food
19. Hacking
20. Hunger/Thirst
21. Legendaries
22. Leveling Up
23. Map
24. Mutations
25. Pacifist Mode
26. Perks
27. Photomode
28. Picking Locks
29. Pip-Boy
30. Power
31. Power Armor
32. PvP
33. Quests
34. Radiation
35. Radio Stations
36. Sleeping
37. Sneaking
38. Social
39. SPECIAL
40. Sprinting
41. Stash Box
42. Teams
43. Terminals
44. Trading
45. V.A.T.S.
46. Vendors
47. Workshops


Action Points

Action Points (AP) represent your physical energy. AP is used to:

- Sprint (hold [Sprint] while moving)

- Power Attack ([Melee])

- Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack)

- Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady)

Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low.

AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit.

If you want to increase your Action Points or make your actions more efficient:

- Choose Agility when you level up to increase your total AP.

- Choose Endurance when you level up to reduce the amount of AP consumed from sprinting.

- Equip the Action Boy/Girl Perk to reduce the AP consumed from VATS attacks.

- Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates.

- Consume items that grant temporary bonuses to AP, Agility, or Endurance.

- Find other ways to increase your AP through Perks, Mutations, and other bonuses.

Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.

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Blueprints

Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own.

Creating a Blueprint
While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint.

Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint.

Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint.

Press [RTrigger] to create the Blueprint.

Select Structure Option
The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select.

Grow Selection Option
The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.

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C.A.M.P.

The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit.

Setting Up C.A.M.P.
Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red.

If the highlight is green, then press [Accept] to place your C.A.M.P.

If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green.

Building with the C.A.M.P.
Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode.

In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [_Dpad_None] to select objects within that category to build. [QuickkeyLeft] and [QuickkeyRight] will switch between different variants of the same object, if any.

After you've selected an object to build, use ([LeftStick]/[RightStick]) to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object.

You can also hold [Accept] and use [LeftStick] to move the object while staying in place. Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down.

Attaching Objects
Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece.

To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build.

Creating Buildings
A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring.

You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building.

If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story.

Scrapping and Storing
When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from.

If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space.

Benefits of the C.A.M.P.
Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you.

One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash.

Moving your C.A.M.P.
You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu.

When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.

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Carry Weight

Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry.

Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties:

- You will not be able to Fast Travel.

- Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still.

- When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP.

The fastest way to reduce your inventory Weight is to drop items.

To drop an item, press [Pipboy] to enter the Pip-Boy and navigate to the Items tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton].

Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time.

If you want to increase your Carry Weight or reduce the Weight of items:

- Choose Strength when you level up to increase your total Carry Weight.

- Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it.

- Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items.

- Consume items that temporarily raise Strength, like Buffout.

- Store excess items in a secure container, like your Stash Box.

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Checkpoints

Checkpoint notifications are sent whenever a Quest is saving your progress.

When you log out, your Quests will restart at the last Checkpoint.

Certain Quests, such as Events and Daily Quests, are never saved and will always go away if you log out before completing them.

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Chems

Chems are consumable items that grant temporary bonuses. You can find Chems in your Pip-Boy under Item -> Aid.

While Chems can be very powerful, there are drawbacks:

- Chems can inflict Thirst and Hunger.

- Chems carry a risk of Addiction when used.

- Chems sometimes have penalties alongside their bonuses.

- Only one Chem can be active at a time. If you take a new Chem before the old one expires, the effects of the old Chem immediately end. You'll still suffer any Thirst, Hunger, or Addiction checks from the old Chem.

You can see the effects of your current Chem by opening your Pip-Boy and going to Stat -> Effects.

Addiction
If you have an Addiction to a Chem, you'll suffer Withdrawal penalties when you don't take the Chem periodically.

To cure Addiction completely, you need to take Addictol, a rare medicine.

You can see the effects of any Withdrawal penalties you have by opening your Pip-Boy and going to Status -> Effects.

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Compass

The Compass is displayed at the bottom of your screen and gives you important information about your environment.

Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill.

Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies.

Detected enemies will appear as red dots on the compass. If the enemy is above or below you, an arrow will appear on their dot to indicate their direction.

Other players will appear on the compass as yellow dots. Teammates will appear as gold dots, and Hostile player will appear as red dots.

Quest targets for your active quests will appear on your compass as yellow diamonds. Like enemies, if your target is above or below you, an arrow will appear on the diamond to indicate its direction.

Quest targets from a Shared Quest will appear on your compass as a star.

Area quest targets appear on your compass as yellow circles. You can see the entire area the target points to by opening your Map [Map]. When you enter the area, the compass will flash.

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Controls

[LeftStick] - Walk/run

[RightStick] - Look around

[Activate] - Activate objects

[Pipboy] - Open Pip-Boy

Hold [Pipboy] - Toggle Pip-Boy light

[ReadyWeapon] - Reload

Hold [ReadyWeapon] - Holster weapon

[Jump] - Jump

[PrimaryAttack] - Attack

[SecondaryAttack] - Aim/block

Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon

[Sprint] - Sprint

[Sneak] - Sneak

[VATS] - Enter V.A.T.S.

[Melee] - Power attack/weapon bash

[Map] - Map Menu

[Map], then [LShoulder] - Main Menu

Hold [Map] - Social Menu

[QuickkeyUp]- Favorites Menu

[QuickkeyLeft] - Swap between the last two weapons you used

[QuickkeyDown] - Emotes Menu

[QuickkeyRight] - Use Stimpak

[TogglePOV] - Switch between 1st and 3rd person view

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Crafting

Crafting items is done by going to the appropriate workbench/station:

- Armor Workbench: for Armor and Armor Mods

- Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore

- Cooking Station: for Food, Drinks, and Herbal Remedies

- Power Armor Station: for Power Armor pieces and Power Armor Mods

- Tinker's Workbench: for Ammo, Grenades, and Mines

- Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods

Components
Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example.

Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components.

If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description.

Tagging Components for Search
When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it.

Storing Junk Items
You can store your Junk items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk.

Any items stored in the Stash Box are available when you're crafting items at a workbench or station.

Scrapping Junk Items
You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk.

When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight.

Item Condition
Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break.

You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item.

When you craft an item, the starting Condition of the item is based on your Intelligence.

When you find an item in the world, the starting Condition of the item is based on your Luck.

Repairing Items
Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton].

Modifications
Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton].

Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods.

Recipes/Plans
Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or Plan will be consumed in the process.

If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold.

Other Ways of Learning New Crafting Items
You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects.

Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.

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Damaged Limbs

Your limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled.

Crippled limbs inflict the following penalties:

- Arms - it will be harder to aim your weapon

- Legs - you will move at a reduced speed

- Torso - your Action Points will recover more slowly

- Head - your vision and hearing will become distorted

To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs.

You can view the current condition of your limbs by opening the Pip-Boy and going to Stat -> Status. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.

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Damage Types

Damage Types determine the effectives of weapons versus armor. There are three basic Damage Types:

- Physical (bullets, knives, fists, etc.), represented by a shield icon

- Energy (lasers, plasma, fire, cold, etc.), represented by a lightning icon

- Radiation (from the environment, creatures, and specialized weapons), represented by a radiation icon

The higher a target's Damage Resistance against a given type, the less damage they'll take from that attack. If you have the Awareness Perk equipped, you can view your target's Damage Resistances when you use VATS.

You can view the Damage Type of your weapons by opening the Pip-Boy [Pipboy] and going to Item -> Weapons.

Similarly, the Damage Resistance values of your armor are viewable from Item -> Apparel. You can view your total Damage Resistance values by going to Stat -> Status.

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Death

Death occurs whenever your Health drops to zero.

Reviving and Respawning
You will drop to the ground and a timer will begin. If another player runs up and revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button.

When you respawn, you will need to pick a location on the Map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free.

The location of your last death will appear on your Map and the Compass as a skull and crossbones icon.

Dropped Loot
After you respawn, any Junk Items in your Inventory will be dropped where you died inside a Paper Bag.

You will receive a Miscellaneous Objective pointing to your dropped loot. If nothing was dropped, or you died in a location that is no longer available, you will not receive an objective as there is nothing to retrieve.

Any other Player can grab what you dropped when you die. Your dropped loot can also go away if you log out before retrieving it.

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Disease

Diseases are temporary negative effects that can afflict you after you reach Level 5. You have a chance to catch a Disease when you do any of the following:

- Sleep in a bed that's on the ground.

- Get hit in melee by a Diseased enemy.

- Drink Dirty Water.

- Move through environmental hazards.

- Eat raw food.

- Swim in dirty water.

- Get hit by a trap.

- Move through an area that has bad weather.

The chance to catch a Disease is based on your Endurance. The higher your Endurance, the lower the chance you'll catch any Disease.

You can prevent catching a Disease entirely by:

- Only sleeping in beds that have a frame.

- Avoid getting close to Diseased enemies, so they can't hit you.

- Boiling Dirty Water at a Cooking Station before drinking it.

- Wearing a Hazmat Suit or Gas Mask before moving through environmental hazards.

- Cooking raw food at a Cooking Station before eating it.

- Wearing a Hazmat Suit or Gas Mask before swimming through water.

- Watching out for traps and disarm them before they spring.

- Wearing a Hazmat Suit or Gas Mask if you're outside in bad weather.

If you've caught a Disease, you can open your Pip-Boy [Pipboy] and go to Stat -> Effects to see more information on the penalties you'll be under until the Disease is cured.

Disease Cures and Antibiotics will remove one Diseases you're suffering from. Diseases will also expire on their own, given enough time.

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Emotes

Emotes allow you to communicate with other players.

Press [QuickkeyDown] to open the Emotes Menu. Select an Emote with [Look] and press [Accept] to trigger the Emote.

Your character will play an animation for the Emote and an icon will appear above your head.

Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.

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Events

Events are public quests that everyone inside their area can participate in.

If you wander into an area with an active Event, you'll receive a notification in the lower-right side of the screen. You'll be added to the Event if you stay in the area. If you leave the area, you'll receive a similar notification that you'll be removed from the Event if you don't return.

Any active Events in the world will also appear on your Map as flashing hexagons. If you select an Event from the Map, you can fast travel there and join the Event. Fast Traveling to an Event costs a number of Caps based on how far away the Event is from you. The further away you're traveling, the more Caps you'll need to pay.

Everyone inside the Event area earns rewards when the Event completes.

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Fast Travel

Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered.

To Fast Travel, press [Map] to open the Map. Move the cursor to a Teammate, a Friend, your C.A.M.P., or a location, press [Accept], then select "Fast Travel."

Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance.

You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.

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Favorites

To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited.

Press [QuickkeyUp] to access the Favorites menu. Select an item using [Look] and press [Accept] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed.

You can continue to move while the Favorites menu is up. Press [Cancel] at any time to leave the menu.

To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].

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Food

Food fills your Hunger meter and also restores lost Health.

However, most food in Appalachia causes radiation damage, reducing your maximum Health. Food will also turn rotten over time if it's not consumed. Uncooked food can also cause Disease.

Food prepared at a Cooking Station eliminates the chance of catching Disease, reduces radiation damage, and typically boosts how well it fills the Hunger meter and how much Health it restores.

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Hacking

Hacking lets you access Terminals locked with a password.

Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks.

There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals.

To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password.

Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password.

If the guess is correct, the terminal will unlock.

If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen.

The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match.

Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options.

As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack.

You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds.

You can press [Cancel] at any time to exit the Terminal.

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Hunger/Thirst

Hunger and Thirst represent how much food or beverage you need to consume to gain bonuses, avoid penalties, and avoid taking damage.

The Hunger meter and the Thirst meter appear in the lower-right corner of the screen. Hunger is represented by the fork and knife icon. Thirst is represented by the water drop icon. If you do not see either meter, you can open the Pip-Boy to bring them up.

The Hunger and Thirst meters drain over time. They each give out different bonuses and penalties depending on how full the meter is:

Hunger Meter
- Above 75 percent: you gain a "Well Fed" bonus that increases Health and Disease Resistance.

- Below 25 percent: you gain a "Famished" penalty that reduces your AP and Disease Resistance.

- At 0 percent: you gain a "Starving" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage.

Thirst Meter
- Above 75 percent: you gain a "Well Hydrated" bonus that increases AP Regeneration and Disease Resistance.

- Below 25 percent: you gain a "Parched" penalty that reduces your AP and Disease Resistance.

- At 0 percent: you gain a "Dehydrated" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage.

Starvation and Dehydration will never kill you outright, but they will make you more vulnerable to being killed from other sources, as your Health will always be dropping.

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Legendaries

Legendary enemies will sometimes spawn in place of a standard opponent. Legendaries are tougher and can mutate as they take damage, causing them to regain health and deal increased damage or gain other, unique effects.

Defeating a Legendary enemy provides bonus XP and there is a chance a Legendary item will drop.

Legendary items are high-powered versions of standard equipment, often with unique abilities. Unlike standard weapons and armor, they cannot be scrapped.

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Leveling Up

Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment.

As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase.

Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose.

(Note: You will stop receiving SPECIAL increases once your level is higher than 50, but you will keep receiving new Perks.)

After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped.

When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped.

There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you.

You can exit the Perk menu at any time by pressing [Cancel].

Level Requirements for Items
Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher.

You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.

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Map

The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers.

Open the Map at any time by pressing [Map].

To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out.

Map Icons
- Building icons are locations you have visited. You can activate a location to fast travel to it.

- Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it.

- Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it.

- Gold star icons are quest targets for your Team Leader's Shared Quest.

- Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active.

- Circled areas are area quest targets for your active quests.

- Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it.

- Yellow dots represent other Players. Red dots represent hostile Players.

- A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them.

Custom Markers
You can also place custom markers on the map, which will then appear on your compass as you travel the world.

To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."

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Mutations

Mutations give you a mixture of powerful positive and negative effects. Whenever you take Radiation damage, you have a chance to gain a Mutation. You cannot gain Mutations if you are below Level 5.

You can see the effects of any Mutations you have by opening the Pip-Boy and going to Stat -> Effects.

Mutations are semi-permanent. Every time you use RadAway, there is a chance that a Mutation will be removed. You can keep using RadAway for more attempts to remove a Mutation.

Serums are consumable items that will grant a specific Mutation as soon as you use it. If you already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.

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Pacifist Mode

Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off.

To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.

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Perks

Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals.

Leveling Up and Choosing Perks
Each time you gain a level, you'll be granted a SPECIAL increase and a perk.

Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose.

Perk Menu
After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped.

When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped.

There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you.

You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton].

Perk Ranks
Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk.

To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk.

Sharing Perks
You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton].

Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15.

Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.

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Photomode

Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton].

You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu).

Photomode Controls:

[Move]/[Look] to adjust the camera framing.

[LShoulder]/[RShoulder] to navigate the different camera setting categories.

[QuickkeyUp]/[QuickkeyDown] to select a camera setting.

[QuickkeyLeft]/[QuickkeyRight] to adjust a camera setting.

[YButton] to reset the selected camera setting to its default.

[XButton] to show/hide the camera setting menu.

[Accept] to take your photo.

[Cancel] to exit Photomode.

Photo Gallery
Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu).

Changing Your Profile Photo
If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].

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Picking Locks

Picking locks will let you open doors and containers.

Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks.

There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks.

To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate].

To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver.

If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks.

When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin.

Press [Cancel] to exit lockpicking.

Some locks require a key or cannot be opened through lockpicking.

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Pip-Boy

The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to.

Pip-Boy Controls

[LTrigger]/[RTrigger] - Change tabs

[Left]/[Right] - Change sections

[LeftStick] - Change selection

[YButton] - Open Perk menu

[LShoulder] - Set up your C.A.M.P.

[Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu

[Cancel] - Exit

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Power

Many building objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Building menu in the Generators tab.

Power is shared between most objects by wires. You can run a wire between two objects by switching to the Modify mode by pressing [XButton]. Highlight one of the objects and press [YButton] to run the wire.

Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton] again and the two objects will now be connected by a wire.

All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid.

The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power.

Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power.

This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it.

Wires have a limited range; if you need to run wires a long distance, build objects from the Power Connectors tab to bridge the gap. These include switched versions, which allow you to turn power on and off to anything connected to the switch.

Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.

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Power Armor

Power Armor is the most advanced form of protection you can find. It provides the following benefits:

- Significantly reduces incoming damage.

- Increases melee damage.

- Increases carry weight.

- Prevents all damage from falling.

- With a helmet equipped, increases how long you can stay underwater.

Walk up to a suit of Power Armor and press [Activate] to enter it.

To exit a suit of Power Armor, hold [Activate].

Claiming Power Armor
You can claim any suit of Power Armor that another Player does not own. To claim the Power Armor, enter it by walking up to the suit and pressing [Activate].

If you are told that you are not high enough level to enter the Power Armor, then you can still claim the Power Armor Frame by stripping the armor pieces from the suit. Press [QCOpenTransferMenu] to open the Transfer menu and remove all the armor pieces. Then try to enter the suit again.

Collecting and Recalling
Once you claim a suit of Power Armor, you can place it in your inventory by exiting the suit and then pressing [YButton] to collect the Power Armor. Your suit will be added to your inventory under Item -> Apparel with the name Power Armor Chassis.

Your Power Armor will also automatically be recalled to your inventory if you exit it and leave the area, disconnect, or after a period of time has passed.

Deploying and Dropping
You can deploy your Power Armor from your inventory by opening your Pip-Boy, selecting Power Armor Chassis, the pressing [Activate]. You will need to place the Power Armor is a valid spot, which will turn the highlight around the armor green.

Deployed Power Armor is owned by you, and other Players cannot enter it. As the owner, the Power Armor will be recalled into your inventory if you do not enter it.

If you want to give up ownership of the Power Armor, you can select it from your inventory and press [XButton] to drop it. Dropped Power Armor will appear next to you in the world and can be claimed by any other Player.

Fusion Cores
Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge:

- Running

- Sprinting

- Power Attacks

- V.A.T.S.

Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S.

If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality.

Power Armor Pieces
All Power Armor is made of two major components: a frame and a set of armor pieces.

Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance.

Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced.

You can view an armor piece's current Condition by opening your Pip-Boy and going to Item -> Apparel, or by using a Power Armor Station.

To add or remove an armor piece from your frame, open your Pip-Boy and go to Item -> Apparel, select the piece you want to add or remove, then press [Activate].

You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu.

Power Armor Stations
A Power Armor Station allows you to craft new armor pieces, modify existing pieces, and make repairs to pieces.

In order to use a Power Armor Station, first walk into the station while wearing the Power Armor, then exit out of the armor. Then walk over to the Power Armor Station and press [Activate].

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PvP

PvP (Player versus Player) combat is when two or more Players attack each other. PvP has the following rules:

- Players must be at least Level 5 to engage in PvP.

- Damage dealt to another Player is significantly reduced until both Players have hit each other.

- Once Players have hit each other they become Hostile to each other. Hostile Players show up as red dots on the compass.

- If you're in a Team, you count as a single unit for determining if you hit a Player and that Player hits you back. So, if you shoot a Player and that Player shoots any member of your Team, your Team is now Hostile to that Player.

- Killing a Player who is not Hostile to you will make you Wanted. If you are Wanted, you are considered Hostile to all other Players, and they can hit you for full damage.

Pacifist Mode

Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off.

To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.

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Quests

Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests.

Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map.

Selecting a quest in the Quests section and pressing [RShoulder] will display the location of the selected quest's current objective on your map.

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Radiation

Exposure to radiation causes radiation damage (or "rads"), reducing your maximum health.

The amount of rads you've accumulated is displayed in red on your HP bar. Your Pip-Boy also has a built-in radiation indicator on the right of its screen.

You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area.

The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points.

You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Pip-Boy under Stat -> Status. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance.

Use RadAway to cure radiation damage.

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Radio Stations

Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept].

While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.

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Sleeping

You can sleep in a bed, cot, mat, or sleeping bag.

Sleeping will slowly heal you over time. If you sleep long enough, you will temporarily gain the "Rested" effect, increasing the rate at which you gain Experience Points.

Sleeping on mattresses or sleeping bags on the ground has a chance to give you a Disease.

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Sneaking

Press [Sneak] to sneak. Sneaking allows you to avoid detection by enemies.

While sneaking, your current level of detection will be displayed on screen. There are four levels of detection:

Hidden
No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position.

The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking.

Detected
Non-hostile characters nearby have been alerted to your presence.

Caution
Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity.

The further apart the brackets around "CAUTION," the closer you are to returning to "HIDDEN."

Attacks made while in Caution still count as Sneak Attacks.

Danger
Enemies have spotted you and will begin attacking.

Successful sneaking is affected by a number of factors:

Light Level
The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden.

Line of Sight
If enemies don't have line of sight to you, they're much less likely to detect you.

Movement
You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks).

Sound
Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence.

Armor
The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor.

Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.

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Social

The Social Menu is where you can manage your Friends and your Team.

You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder].

Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.

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SPECIAL

The SPECIAL attributes define your natural abilities, affecting everything from how much damage you deal to how well you can craft items.

Strength
Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.

Perception
Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.

Endurance
Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.

Charisma
Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.

Intelligence
Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.

Agility
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.

Luck
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.

Improving SPECIAL Attributes
You can permanently improve any of your SPECIAL attributes when you Level Up.

SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems.

SPECIAL attributes have a maximum value of 15 and can never be raised beyond that, even from temporary buffs.

Perks Requirements
Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary amount.

Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.

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Sprinting

Press [Sprint] to sprint.

Sprinting consumes Action Points (AP). If you run out of AP, you'll be unable to sprint.

You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.

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Stash Box

A Stash Box is a special container that safely stores any items you put in it.

Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box.

Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it.

When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.

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Teams

Teams are groups of Players made up of one Team Leader and several Teammates.

You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map.

The Player you invite will need to open the Social Menu and select you in order to accept your request.

Social Menu
The Social Menu is where you can manage your Friends and your Team.

You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder].

Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.

Team Leader
The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead.

Open the Social Menu and go to the Team category, then select a Player on your team and press [Accept] to open the list of options. You can then select "Kick" and "Promote to Leader" from here.

The Team Leader will also automatically share Group Quests.

Group Quests
A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest.

Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests.

Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items.

Perk Sharing
You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. You can only share Perks that have a point value equal to or lower than your Charisma.

PvP
Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt.

If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits.

Fast Travel
You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.

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Terminals

Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes.

To enter a terminal, approach it and press [Activate].

Navigate between terminal entries with [LeftStick]. Select an entry with [Accept].

To exit a terminal or terminal page, press [Cancel].

Hacking
Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal.

If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds.

For more information, see the "Hacking" entry.

Holotapes
Some terminals can hold holotapes. To eject or load a holotape, press [XButton].

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Trading

Trading between Players allows you to buy and sell items from each other for Caps.

Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu.

From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale.

When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify.

You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.

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V.A.T.S.

The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming.

To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel].

Attacking in V.A.T.S.
Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them.

You can switch between targets by pressing [QuickkeyLeft] and [QuickkeyRight].

Critical Hits
Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack.

How quickly your Critical meter fills is determined by your Luck attribute.

Targeting Body Parts
The Concentrated Fire Perk will allow you to select specific body parts.

Use [Look] to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.

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Vendors

Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods.

When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade.

In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have.

Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items.

Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.

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Workshops

Workshops are locations in the world that you can temporarily claim and build on. Once you claim a Workshop, you get access to its store of building materials and access to the Workshop's rich resources.

Claiming a Workshop
Workshops are claimed by clearing its location of all enemy creatures, then activating the Workshop workbench and paying the Claim cost. A flag will start to rise, indicating your progress. If there are any Hostile Players in the area, they will contest your claim. Drive them out to continue claiming the Workshop.

Once claimed, you can activate the Workshop to start building. See the C.A.M.P. topic for more information on how to use the Building controls.

Your claim to a Workshop is temporary. Hostile Players who enter the location can contest your claim. You'll also lose your claim once you disconnect.

Workshop Resources
Every Workshop has resources you can extract by building Collector objects on them, and connecting the Collectors to power. Collectors are found in the Resources category of the Building menu. See the "Power" topic in the Help menu for more information about powering objects.

Collectors will add resources to their inventory over time until they are full, as long as they are operational. However, other Players can steal from a Collector's inventory, so build locks on your Collectors and Turrets to defend them.

Some Collectors can only be built on top of a "hardpoint," which is a specific spot in the Workshop area, such as an Aluminum Deposit or Gravel Pit. If a Collector is valid for that hardpoint, it will "snap" on top of it when you try to place it.

Each Workshop has different available resources, which are indicated on the map. Open the map and move the cursor over the Workshop location to see the list of resources with a number next to each resource. This is the maximum amount of each resource this Workshop will produce every "cycle."

For example, a Water value of 4 means that up to 4 Water Purifiers will produce each cycle. If you have more than 4 Water Purifiers, then the Workshop will randomly pick between the available Water Purifiers and produce at 4 of them. Water Purifiers that aren't powered or whose inventory are full are ignored, so if you had 6 Water Purifiers, but 3 of them were full, then the other 3 Water Purifiers would produce.

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